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 Operation Osiris

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Osiris88
Former Leader of AJust
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PostSubject: Operation Osiris   Tue Jan 25, 2011 3:52 pm

So now its out. Did you enjoy it? What needs to be improved? What's good about it? I made a few changes after we played last night. Still have no clue about some of the bugs. Will start to mess with ai scripting a little bit to make better maps.
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Warhero99
AJust Founder/ Archangel Of Justice (Retired)
AJust Founder/ Archangel Of Justice (Retired)


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PostSubject: Re: Operation Osiris   Tue Jan 25, 2011 6:00 pm

Yes, its a good map. Fun, but needs near perfect coordination between at least the Tanya player and Boris player.

Bugs/fixes to do so far:

Tanks rushing out of nowhere to kill players and smash walls.

Remove buildings at start. All it takes is one stubborn player to ruin the gameplay.

Units get killed when entering into their allies transports sometimes. Fiiix!





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Osiris88
Former Leader of AJust
Former Leader of AJust


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PostSubject: Re: Operation Osiris   Wed Jan 26, 2011 3:40 am

Warhero99 wrote:
Yes, its a good map. Fun, but needs near perfect coordination between at least the Tanya player and Boris player.

Bugs/fixes to do so far:

Tanks rushing out of nowhere to kill players and smash walls.

Remove buildings at start. All it takes is one stubborn player to ruin the gameplay.

Units get killed when entering into their allies transports sometimes. Fiiix!






I removed all wall destroying tanks from the map. There are still a good number of other units on there such as the mastermind, a mirage, and 3 chaos drones. I still don't know whats up with the buildings. And the transport thing has me totally bummed. This is why I give each player (except player 1) a transport of their own. Tanya has to make sure the waters are clear first. But yea I will continue to try and imporve the map. Do you think it was messing up everyone's YR?
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Warhero99
AJust Founder/ Archangel Of Justice (Retired)
AJust Founder/ Archangel Of Justice (Retired)


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PostSubject: Re: Operation Osiris   Wed Jan 26, 2011 2:27 pm

I can't be sure but I think it was CS 3v3 which was the problem.
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Osiris88
Former Leader of AJust
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PostSubject: Re: Operation Osiris   Wed Jan 26, 2011 4:29 pm

Warhero99 wrote:
I can't be sure but I think it was CS 3v3 which was the problem.

I think you're right because we played on my map several times. Then we tried the cs map and it started to do that because someone had THAT map and it had to be deleted. I played on it eventually, that map isn't very good. No details on the map. But then it messed up our new game on my map and everyone thought it was my map.
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Osiris88
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PostSubject: Re: Operation Osiris   Mon Jan 31, 2011 4:43 am

Starting to think this map is impossible. I've replaced the deso and seal with another tanya and boris, but that makes all the yuri defenses obsolete. The towers that hold your troops hostage can stay, but I also think that the map may be too easy. Thinking of making it a 2 player map instead of 4. I have an awesome idea for a part 2 to this. After osiris is rescued, Yuri quickly mobilizes more forces to reclaim him. Now you have to get back tp the other side of the map where you started. One player controls osiris in this one. If he dies, game over.
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Warhero99
AJust Founder/ Archangel Of Justice (Retired)
AJust Founder/ Archangel Of Justice (Retired)


Posts : 543
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Favorite Faction : Soviets

PostSubject: Re: Operation Osiris   Mon Jan 31, 2011 6:44 am

Making the map two player seems like the quickest way to balance things out. I also like the idea of a sequel. What kind of attack will osiris have?
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Osiris88
Former Leader of AJust
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PostSubject: Re: Operation Osiris   Mon Jan 31, 2011 7:05 am

The mummy can only melee. He isn't meant for battle. He can take a connie or two here and there because he has autoheal on him. I think. His job is to survive. I made changes to map already. I made it 2 player. The mcvs are droned at game start. I also made miscellaneous changes that go with making it a 2 player map like deleting the other transport. Gave those neutral base defenses to yuri. And I changed the victory trigger. I forgot what it is right now but hopefully it work.
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Warhero99
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PostSubject: Re: Operation Osiris   Mon Jan 31, 2011 10:20 pm

Seems more testing is in order.
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Osiris88
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PostSubject: Re: Operation Osiris   Tue Feb 01, 2011 3:07 am

Well, ofc. I can't test this map by myself because of the AI. Should be renamed to AD for artificial dummy. But anyway, I always want my maps to go through online testing to debug them. Find any imbalances or exploits not intended. Computer scientist in me.
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Warhero99
AJust Founder/ Archangel Of Justice (Retired)
AJust Founder/ Archangel Of Justice (Retired)


Posts : 543
Points : 2888
Join date : 2011-01-16
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Favorite Faction : Soviets

PostSubject: Re: Operation Osiris   Tue Feb 01, 2011 3:59 am

Osiris88 wrote:
Well, ofc. I can't test this map by myself because of the AI. Should be renamed to AD for artificial dummy.

lol.

Quote :
But anyway, I always want my maps to go through online testing to debug them. Find any imbalances or exploits not intended. Computer scientist in me.

Let me know if you need a hand.
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Osiris88
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PostSubject: Re: Operation Osiris   Tue Feb 01, 2011 4:48 am

Always need a helping hand in this process ole chap. Lol like my british lingo? Be a good ole boy and lend a hand in the testing procedures
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Warhero99
AJust Founder/ Archangel Of Justice (Retired)
AJust Founder/ Archangel Of Justice (Retired)


Posts : 543
Points : 2888
Join date : 2011-01-16
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Favorite Faction : Soviets

PostSubject: Re: Operation Osiris   Tue Feb 01, 2011 6:02 am

Very Happy Name date and time.
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Osiris88
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PostSubject: Re: Operation Osiris   Tue Feb 01, 2011 12:14 pm

Huh?
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Warhero99
AJust Founder/ Archangel Of Justice (Retired)
AJust Founder/ Archangel Of Justice (Retired)


Posts : 543
Points : 2888
Join date : 2011-01-16
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PostSubject: Re: Operation Osiris   Tue Feb 01, 2011 1:24 pm

Just another way of asking when you want us to test the changes...
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Osiris88
Former Leader of AJust
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PostSubject: Re: Operation Osiris   Tue Feb 01, 2011 1:55 pm

Gosh well why didn't you just say that lol Smile jk but probably tonight. The usual time.
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Osiris88
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PostSubject: Re: Operation Osiris   Mon Aug 01, 2011 7:59 am

Operation: Free Osiris is completed! Finally done with no bugs. Tanya and Boris must work together to free Osiris from the madman Yuri.

Updates:

- Added a timer of 50 game minutes.
- Got the victory and defeat triggers working smoothly.
- Removed all wall-crushing units.
- Added dogs to the bottom.
- Tweaked what units are mind-controlled and where they are.
- Changed overall difficulty of map.

_________________
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PostSubject: Re: Operation Osiris   Today at 2:46 am

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